Unity and Autodesk have been working together to dramatically improve FBX support. Combined with our existing feature set, developers can continue to push the boundaries of immersive storytelling on the largest number of XR platforms.ĭigital Content Creation tools workflow–FBX support These new platforms and improvements make cross-platform VR and AR development easier and faster. Another new feature is Video Asynchronous Reprojection for Google VR, offering a much higher quality video experience on Daydream View. This rendering advancement will help optimize use of hardware, allowing developers to build better games and experiences. Stereo Instancing (the next iteration of single-pass rendering) is now available for all integrated PC platforms using DX11. Performance: 2017.2 also brings VR creators more features that dramatically boost and optimize performance. We are also unlocking access to numerous immersive headsets with new support for Windows Mixed Reality, which will enable virtual reality developers to reach the widest audience. We are already inspired by the experimentation and innovation we’re seeing from creators around the world, and we can’t wait to see all types of augmented reality experiences come to life as we continue to build up an expanded, customized AR development workflow for the latest and greatest AR platforms. Platform support: Our mission to help streamline AR development continues with support for Google’s ARCore SDK and for Apple’s ARKit through Unity’s ARKit plugin. This means you can reach a wider audience, as well as take advantage of performance optimizations and enjoy a more efficient development workflow. You can now count on native support for Windows Mixed Reality, Vuforia, and OpenVR on macOS. Unity 2017.2 increases the level of support for new XR (augmented and virtual reality) platforms significantly.
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